Wednesday, July 30, 2008

MGO? More like OMG.

A scrumptious tidbit!

Today, for the first time, I signed up for and played Metal Gear Online. Whereas most games, I usually skip the single player and go straight to multiplayer yumminess (or is it yummyness?), such as the case with Battlefield: Bad Company, with Metal Gear Solid 4, doubt and skepticism fouled my incredibly righteous aura. MGS' single player has always been the top of the top, just ahead of those other single player greats Half-Life and Duke Nukem. Now, Half-Life has one of the most fun and addictive multiplayers ever to grace the pixelated world. Could Hideo Kojima and team elaborate on their masterpiece, and transform it from a single to a multiplayer game?

After 2 hours of gameplay today, I can most assuredly say that Metal Gear Online is fucking amazing. That's the simplest way of putting it. Expletive and all.

What's so damn glorious about MGO is it's frustratingly novel concept of being...difficult. Not difficult as in "OMGZ HAXXORZ I CANT GET KILLZORZ"...rather more in the sense of that long forgotten word in multiplayer shooter games...STRATEGY.

Yes, strategy ACTUALLY matters in this one, folks. The SOP (play MGS4 and you'll know all about that, my children) system makes working together with your team INCREDIBLY easy, fluid, and useful. And you need it. The maps are large and small alike, catering to many different tactics and strategies. It is very easy to get flanked and outmaneuvered in MGO, which makes teamwork a NECESSITY rather than just another tactic. Running off on your own, like in all those other online games? Forget it. Sure, you can get away with it sometimes, but those who play MGS in the first place are more than your average gamer. These people have honed their strategy and skillzorx to this game ever since 1987. In the first ten minutes of play, I quickly learned to use the buddy system. The game is perfectly paced, not too ridiculous to overwhelm, but insane enough to give you sweaty palms and a calorie burning heart rate every encounter. The system for buying guns is very similar to the single player, using Drebin Points. In other words, you gotta earn the points by kickin ass if you want the good guns and ammo. The different game modes are very interesting and fun as well, but of course the best of the best (as always) is the good ol' Team Deathmatch.

Metal Gear Online is good for many reasons...I mean it WAS based off of the best video game series ever created. But the complexity of the multiplayer and it's depth and difficulty truly make this a multiplayer experience for the truly die hard MGS fans, and those looking for a multiplayer game that's more than just bunny hopping and grenade lobbing spawn camping.

Hideo Kojima, will you marry me?

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